A generator I build for a little project I'am working on atm. Low poly, bakes, in-engine renders to come!
that's sweet, does it have any moving parts?
Sadly not. In the end, it didn't even make it into the final scene.
ahh that's a shame, it's always annoying when you work on something that bears no fruit , are you still using cryengine? or are you messing round with some other engine these days?
Indeed^^ But it was a great learning experience! Yes, I still use cryengine 3 and working on a new project in CE3 atm. I think its definatley one of the best engines out there! But I also use UDK sometimes to get familiar with both engines.
cool, keep it up , wish I had your level design skills, any ideas on how to layout a road network in udk? originally I thought heightmaps but not sure if that would work, then I tried cutting the roads out of a bsp plane but the road texture would have to be massive to get the detail, im just testing out ideas for a city, I can make procedural buildings and the usual types of assets, but when it comes to putting in the roads I just cant figure out the right way of doing it
That is very,very impressive. Programs?
Looking pretty sick! Cant wait to see the ingame renders! I assume you are going to throw some colour on it as well?
Thanks a lot! Yes, of course! I haven't a colorscheme in mind atm but I think I'am going for some kind of a mix between Dead Space, Mirrors Edge and Deus Ex^^
just curious, how many polies?